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Design Diaries - Week 3

Welcome to back to my Design Dairies page, where I will continue to update on my Unity Development Experience. This week I expanded on what I learned last week. I learned to write and edit scripts and how to build and paint terrain. I also learned how to import assets from the asset store and had some good fun with that.


For this week's project, I made an interactive game based off one of my favorite groups on Facebook. It's called "I just know I'll Die Petting Something I Shouldn't". In this game, you run around nature and try to pet all the cute animals. When you do your animals pet script increases, but then the animal runs away (or disappears because I do not know how to animate them yet). Using a script that allows my camera to rotate with me, you can move through the world and go explore.


Here is what I learned to do in week 3!


For week 3 I was asked to reflect on the following questions:

What’s the goal? What’s the point?

  • Explore the world and pet the animals. Discover new creatures around different turns. Earn points by interacting with animals


Use the ball and imagine it as a character -or- turn off the ball’s mesh renderer and imagine that you are the character. Who is this character and why are they here?

  • You are the character in this game, by turning off the mesh render and putting the game in 1st person, the player becomes the character in the game.

That's all for this week. Stay tuned for week 4!


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